Relations
Description
Diplomatic relations define the status between two Territories and can be configured via the Diplomatic Menu of any Territory.
If a worsening relation is proposed (e.g., from Neutral to Embargo), it will take effect immediately. If a better relation is proposed (e.g., from War to Neutral), it will require mutual approval from both parties.
Diplomatic proposals trigger a Newsletter notification and can be accepted through the "Diplomatic Proposals" menu.
Types
Relations are divided into two categories:
Classic relations :
These are standard diplomatic statuses:
Alliance
Non aggresion pact
Neutral
Embargo
War
Hierarchic relations :
These define hierarchical relationships between territories:
Self (Shared by all players of the same town)
Overlord (Replace Neutral)
Vassal (replace Neutral)
Effects & Permissions
Each relation can have custom effects, configurable by administrators. The following options are available:
Is PVP allowed between players?
Can the territory declare or join wars against the other? (only applies to hostile relations)
Can players buy or rent properties in the other territory?
Can players walk on the other territory's land?
Is a truce period triggered when the relation is broken?
Truce
If a relation with an active truce clause is broken, a truce period is enforced:
During this time, neither territory can initiate a hostile relation (worse than Neutral).
The duration of this truce is configurable in days.
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