Versions

Get information on old version and new features

Versions 0.13

v0.13.4 Paper 1.21.4 support

New :

  • Paper 1.21.4+ support

v0.13.3 - Thai language

New :

  • Plugin is now available on Modrinth ! (https://modrinth.com/plugin/towns-nations) This will be used to better handle dual version since the paper split from spigot in 1.21.4

  • New language : Thai.

  • Russian, French and Czech lang update.

Bug fixes :

  • Fixing lang bug causing an infinite loop. Critical bug

  • Fixing missing color on "browse territories".

  • Fixing missing lines that were not translated if player chose another language than the server defined one.

v0.13.2 - Multilanguage

New :

  • Multilanguage support for menus

Bug fixes :

  • Fixing town spawn being able to be set everywhere

  • Cancel word correctly work when creating property

  • Adding missing translation in other language since v0.13.0

  • Fixing wrong message when adding a player to a property

  • Fixing typo on PLAYER_RIGHT_CLICK_2_POINTS_TO_CREATE_PROPERTY

  • Fixing a bug causing the entire config file to reset

Other :

  • Lang duplicates will no longer be stored in the jar, saving 0.4 Mo of storage

v0.13.1 - War goal on landmarks

New :

  • Added permission on all commands.

  • Added server command to open main menu (/tanserver gui <player name>)

  • Option to ban world completely

  • War goal to capture landmark

Bug fixes :

  • Fix territory being able to change relation with their overlord, their vassals and themselves.

  • Reload now correctly handles chunck blacklist.

  • Fixing several critical bugs related to leaving a region. (Need to check in game all possibility to join/leave a region !!)

  • Fixing a bug enabling upgrade even when prerequisites where not met

  • Fixing a bug disabling the ability to use the admin gui

v0.13.0 - Plugin split

New :

  • Vault is now a **mandatory **dependency

  • It is still possible to use Towns and Nations as vault's economy.

  • To continue using rare ressources of v1.12.5 exotic trade plugin must be added.

  • Several non-player related command can now be done via all command sender (eg. console or commands blocks)

  • /tan map will now face the direction the player is facing ( N/S/E/W )

  • Added "General chunk settings" menu. This will allow territory to set :

    • Enable/Disable PVP

    • Enable/Disable Explosion

    • Enable/Disable fire griefing

    • Admins can limit towns access to this from the config file (force during war, never allow, always allow...)

Old versions

1

v0.12.5

New :

  • Added several permissions :

    • tan.base | root of player commands and actions

      • tan.base.town

        • tan.base.town.create | allow the player to create towns

        • tan.base.town.join | allow the player to join towns (/tan invite and application)

        • tan.base.town.quit | allow the player to quit towns

        • tan.base.town.disband | allow the player to disband towns

      • tan.base.region

        • tan.base.region.create | allow the player to create regions

        • tan.base.town.disband | allow the player to disband regions

    • tan.admin | root of admin commands

    • tan.server | root of server commands

  • Add unclaim via /tan map

  • Add placeholder :

    • %tan_player_{username}_have_town% => TRUE/FALSE if player have a town

  • Better update of the config file when updating the plugin

Bug fixes :

  • Fixed a bug caused if an external economy plugin was not returning a currency symbol. It will now be replaced by default with $

  • Fixed a bug in the latest update that disable territory leader to be able to manage every permission on every role

2

v0.12.4 - Better support

New :

  • Added /tandebug sendReport to help for troubleshooting

  • Removing auto name register to take into account changing names. Now every day all username will be deleted from storage and loaded back if called at least once the next day

  • Chunk permission for regions

  • New sound when registering message in chat

Bug fixes :

  • It is no longer possible to set a negative value to a property, causing the renter to get paid by the owner

  • Rare items can properly be obtained if a player have right to break bloc in another territory (property, alliance or specific)

  • Fixed java version on squaremap and dynmap causing errors if the server was still running with java 17

  • Fixed a bug that denies chunk permission to a player even if his region was on an alliance with another territory

  • Fixed a bug that allow town to have air as their icon, causing the icon to become non-existent

Other :

  • Added sound to old rank menu

3

v0.12.3 - Strongholds

New :

  • It is now possible to use "Cancel" to cancel the creation of a property

  • Added fire griefing protection

  • Every territory now have a Stronghold chunk

    • During a war, capturing and holding a Stronghold will give point to controlling side

    • This will add a capture the flag mechanic to wars and avoid defending side winning a war by simply not fighting

  • New placeholders:

    • %tan_territory_with_name_{town name}_exist% => TRUE/FALSE (all)

    • %tan_territory_with_id_{ID}_exist% => TRUE/FALSE (all)

    • %tan_territory_with_name_{town name}_leader_name% => name of leader of the territory (all)

    • %tan_territory_with_id_{ID}_leader_name% => name of leader of the territory (all)

    • %tan_server_get_first_territory_id_with_name_{name of the territory}% => the ID of the territory (useful for server run command)

  • New command list : tanserver (used for server run command)

    • /tanserver createtown <player username> <town name > automatically create a town and set the player as leader

    • /tanserver apply <town ID> <player username> automatically apply a player to a town

    • /tanserver quittown <player username> automatically make a player quit his town

    • /tanserver disbandtown <player username> automatically disband the town of the player

Bug fixes :

  • Fixed reverse tnt and fire griefing

  • Fixed tanmap-dynmap bug not updating chunks

  • Fixed Town not being able to have their claim conquered after a war

  • Fixed bug that allows region capital to be disbanded, causing the region to become corrupted

  • Fixed all block propagation being cancelled when fire griefing was disabled

New :

  • It is now possible to use "Cancel" to cancel the creation of a property

  • Added fire griefing protection

  • Every territory now have a Stronghold chunk

    • During a war, capturing and holding a Stronghold will give point to controlling side

    • This will add a capture the flag mechanic to wars and avoid defending side winning a war by simply not fighting

  • New placeholders:

    • %tan_territory_with_name_{town name}_exist% => TRUE/FALSE (all)

    • %tan_territory_with_id_{ID}_exist% => TRUE/FALSE (all)

    • %tan_territory_with_name_{town name}_leader_name% => name of leader of the territory (all)

    • %tan_territory_with_id_{ID}_leader_name% => name of leader of the territory (all)

    • %tan_server_get_first_territory_id_with_name_{name of the territory}% => the ID of the territory (useful for server run command)

  • New command list : tanserver (used for server run command)

    • /tanserver createtown <player username> <town name > automatically create a town and set the player as leader

    • /tanserver apply <town ID> <player username> automatically apply a player to a town

    • /tanserver quittown <player username> automatically make a player quit his town

    • /tanserver disbandtown <player username> automatically disband the town of the player

Bug fixes :

  • Fixed reverse tnt and fire griefing

  • Fixed tanmap-dynmap bug not updating chunks

  • Fixed Town not being able to have their claim conquered after a war

  • Fixed bug that allows region capital to be disbanded, causing the region to become corrupted

  • Fixed all block propagation being cancelled when fire griefing was disabled

4

v0.12.0 - Squaremap integration

New :

  • Squaremap integration (link : https://www.spigotmc.org/resources/towns-and-nations-squaremap.121378/)

Bug fixes:

  • Lang : "using X as economy" now works properly

  • Fixed several money action that did not properly worked with an external economy system

  • Fixed player balance going into negative when not having the money for their rent. They are now automatically evicted and the property is for rent again

  • Fixed a bug that disable player of a territory from interacting with it if the chunkSetting was set to alliance

5

v0.11.9 - Digit economy

New :

  • Base tax, property rent taxes and property buy taxes can now also be set manually in chat (right click)

  • Rent and buy rates can now have digits. This may cause rates to be set to 100% during the update.

  • New placeholders ( #📜・wiki ):

    • %tan_player_town_chunk_quantity% is now called %player_town_chunk_actual_quantity%

    • %tan_player_town_chunk_max_quantity% for total possible claims

    • %tan_player_town_chunk_remaining_quantity% for remaining claims

  • Territory administrator can now select the head of anyone in the territory to be the custom head of the town

Bug fixes:

  • Fixed digits for player taxes

  • Fixed property buy taxes showing in daily balance

  • Fixed property rent taxes being wrongly multiplied by 100x when showing daily balance

  • Fixed bug that allows player to set a negative amount of taxes

  • Fixed missing lang file for allowing outside players to access town claims

  • Fixed player head as town icon not loading the leader's skin

Other:

  • More data centralisation into the TerritoryData class (this may cause unwanted bugs)

  • New update for towns & nations - dynmap (v0.9.0)

6

v0.11.8 - Properties taxes

New :

  • Czech translation by @arocles

  • Custom items can be set to rank icons

  • Town taxes on private property rents

  • Town taxes on private property selling

Bug fixes:

  • fixed Upgrade.yml lang file not being displayed in simplified chinese

  • Fixed player tax history not being reachable and several wrong localisation

  • Removed unwanted console logs from last update

  • Hotfix of an error that occurred if a player cannot access the scoreboard manager when creating a town. The scoreboard will not be created to avoid an error in the thread.

  • Fixed a bug that uses town money when donation or retrieving money from a region

7

v0.11.7 - Quality of life

New :

  • Spanish Translation (thanks to @eloy999tc )

  • Sort players and ranks by level and alphabetically in the members menu

  • A territory that cannot provide enough money to pay for its claimed chunk will see a portion of their chunk unclaim every night. This can be configured in the config file. Property that partially stand on an unclaim chunk will be deleted.

  • Removing region ranks permission that are town related (invite player, kick player, ...)

  • Set or remove overlord from towns in the admin GUI

  • Specific chunk perms for players (allow a specific player to break blocs, use redstone...)

  • Shulkerbox are now protected under "open chest" chunk permission

Bug fixes:

  • Fixed {MONEY_CHAR} bug on several lang lines

  • Fixed missing territory balance line in the treasury GUI

Other:

  • With floating number being implemented, chunk upkeep cost is not for 1 chunk in the config file instead of 10

  • Removing PROMOTE_RANK_PLAYER and DERANK_RANK_PLAYER rank permission because they are not useful

  • New version of TaN - dynmap (0.8.0) to handle changes in some of the API methods name

8

v0.11.6 - Better economy menu

New :

  • Money icon (✦) can now be customised from the config file. if an external economy plugin is used, the external icon will be used

  • Centralised economy tab for all territories (towns and regions)

    • Small graphical rework

    • Rework transaction history (Now stored in database for a faster load rate)

  • Letter "K" and "M" will be used for thousands and millions when money is displayed in large quantity

Bug fixes:

  • Fixed a bug that cause town leader not being able to bypass rank level

  • Fixed a bug that swap decreasing and increasing rank

  • Fixed a string in the russian translation that caused a bug on the entire russian file

  • Fixed donation history not being registered

  • Time before clearing salary in config file is no longer missing

  • Fixed a bug that prevented positive relation to be set back to neutral ("remove" button)

  • Fixed wrong song displayed when accepting a diplomatic invitation

  • If teleportation while moving is allowed, information message will no longer say to not move

Other:

  • Removing 20 unused strings in every lang files

  • {MONEY_CHAR} can now be used as a placeholder to get the selected money chararcter in the lang.yml file

9

v0.11.5

  • Ranks have been added to region

    • Small graphic rework of rank to match other menu

    • Rank default icon is now a helmet of different material depending on the rank level

  • Economy can now have digits (number of digits are configurable in the config.yml, default is 2)

  • Adding storage of custom value for town icon, adding the ability of using custom texture pack items

  • Explosion can now be disabled in region and/or in town chunks

  • Rank level can now be increase and decresed. This avoid an exploit that a lower level rank could increase another rank to any rank

  • It is no longer possible to assign a role to a player with a superior role

Bug fixes:

  • Fixed a bug that automatically reset the default rank to the first one created by default

  • Deleting a town will now properly delete all associated property

  • Fixed a bug that enable inferior ranks to modify a superior rank

Other:

  • Specific territory rank is now displayed below the territory menu instead that in the player menu

  • New dynmap version is needed (0.7.0)

10

v0.11.4 - Vassal menu

New :

  • Vassal menu (manage your vassals and/or interact with your overlord)

    • For suzerain:

      • List of vassals (invite/remove)

    • For vassal :

      • Declare Independence

      • Accept a territory as suzerain

      • Send money to the suzerain

  • Newsletter will now expire after a given time that can be configured in the config file

  • Adding newsletter for vassal proposal (town only)

  • Traditional Chinese translation (thanks to coolchenggecorperation )

  • Portuguese (Brasil) translation (thanks to whattahell )

Bug fixes:

  • Donation to a region will no longer display "successfully donated x to town"

Other:

  • Removing 2 deprecated commands : /tan acceptregion and /tan accept

11

v0.11.3 - Newsletter

New :

  • Retro-compatibility extended to v0.7.0+

  • New newsletter for new relation invitation

  • Every player connecting to the server will be reminded of their unread notifications

  • Right click to mark notification as "read". They will not show as new anymore

  • Claim blacklist in the config.yml file

Bug fixes:

  • Fixed upgrades.yml file always being replaced even with autoUpdateLangFiles: false

  • Fixed a bug since confirm pannel that disable the ability to kick players from a town

  • Fix /tanadmin addmoney and /tanadmin setmoney not working properly when an exernal economy plugin was installed

  • Plugin version check is fixed. It will only display when the plugin is not up to date

12

v0.11.2 - Diplomatic rework

New :

  • JSON file will no longer have to be manually updated for some specific updates .

  • New check system between tan and his dependency (dynmap). This will allow to correctly handle version without causing a big java error in the console. Dynmap will need to be updated to v.0.6.0

  • Diplomatic rework pt 2 :

    • Region relation is now called Overlord (laying the groundwork for Kingdoms)

    • **Subject **is a new relation, shown to overlords for their subjects

    • It is now possible to change relation with another territory directly from the add [+] button. Removing [-] is only needed when changing back to neutral.

    • New "Pending Diplomacy" button to handle diplomatic demands from other territory. This allows everyone with the "manage diplomacy" permission to manage new diplomatic message.

  • Added territory newsletter

    • For player application (town only)

Russian translation by pablodurov

Bug fixes:

  • Fixed 3rd page of /tan help showing no commands

  • Fixed missing localisation on /tan help

  • Fixed Region relation only showing Neutral

  • Old salary history is now successfully deleted if enabled in the config file

  • Custom chunk color button is now displaying for region even if the dynmap extension is not enabled since that chunk color is also displayed with /tan map

  • Fixed "town administrator" permission showing as "manage properties" instead

  • Fixed purple "-" in the member list of a rank

  • "Town administrator" role can now change icon of ranks

  • Fixed bug from v0.11.1 that crash the plugin if vault was not installed

13

v0.11.1 - Quality of life

New :

  • Player cannot unclaim chunk if a property is on them

  • Towns and nations can now be used as an economy System by Vault. Automatically set to yes by default

  • Adding war panel to region. They can now join attacks

  • Adding ability to rename attacks by the main attacker

  • Better and faster command manager

  • Rework /tan help, /tanadmin help and /tandebug help for more visibility

  • The new command completer now works with all argument (not only the first)

Bug fixes:

  • Correcly localized "neutral" relation

  • Town can no longer change relation with their overlord and vice versa.

  • Upgrading the town do no longer reset the scrolling of the level gui

Other:

  • Rework of the player chat listener mechanic for a more object-oriented style

14

v0.11.0 - Quality of life

New :

  • New Config file

  • /tanadmin reload command

  • Configurable maximum distance for /pay

  • /tan map now point north

  • Player killed on enemy chunk now always score point

  • Add option to disable player from interacting with blocs in the wilderness

  • Adding option where wars need admin approval

Bug fixes:

  • Fixed one console debug log that was forgotten before 0.10.1 update

  • Fixed color display on the /tan map

  • Fixed error message text if player interact with region without permission

Other:

  • Lang code are back to 2 letters instead of 3.

  • Due to a rework of the wilderness chunk, updating the plugin to this version will require a small update in the values.

15

v0.10.1 - Claiming from /map

New :

  • 1.20.4+ head support, plugin is now 1.21 compatible

  • close inventory of players using a gui when their town/ region is deleted to avoid interacting with a newly deleted town

  • /tan map rework. Player can now claim from the map

Bug fixes:

  • Fixed a bug when deleting a town that hold a relation with a foreign territory (0.10.0 only)

Other:

  • Claim code rework that allows for easier updates in the future and a O(1) complexity time

  • Due to a color rework, dynmap plugin also needs to be updated to v0.5.0

16

v0.10.0 - War update pt 2

New :

  • Add war goals

  • Conquer : conquer a certain amount of chunks from the ennemy territory

  • Liberate : liberate a town from an enemy region

  • Subjugate : subjugate a town and add it to your region

  • Added 4 new claimed chunks options : place and destroy boat, place and destroy minecart, gather berries and use bonemeals

  • Territories can now join war on each side before the war start

  • Korean translation by @don_key_don

  • Added filters to territory browsing (towns, regions or both)

Bug fixes:

  • Fixed cancelling an attack not removing the information from involved towns thus causing a null pointer exception

  • Fixed deleting a region not removing relation with other territories

  • Fixed a bug that tell every defender they have won even though they have lost the attack

  • Anyone can no longer change the leader of their region

  • Fixed "cancel" String not using proper localisation

  • Fixed region claims that could override every other claimed chunk

Other:

  • Disbanding a region does no longer refund the money to the capital city

  • Futher integration of towns and region into the same entity for a cleaner code. A new version of towns and nations dynmap is needed (v0.4.0)

  • Better code for town and region suppression

17

v0.9.3 - Quality of life

New:

  • Created town will now have a random color instead of the same red color

  • Adding the ability for admins to add their own items to be sold

  • Adding the ability of hanging a property sign to a wall

18

v0.9.2 - More configs

New:

  • Player with right permission can now withdraw money from a town

  • Admin can now select if the /tan spawn cooldown command is cancelled if player move his head

  • Add the ability for admins to set custom name for landmarks from the admin GUI

Bug fixes:

  • Player with no town can no longer bypass claims protection CRITICAL

  • Fixed old saves not taking into account region relation

  • Fixed landmarks not getting unclaimed if a town is disbanded

19

v0.9.1

New:

  • Critical decisions will how have a confirm panel

  • Town taxes can be set to 0

  • region chat

Others:

  • Small rework of the custom chats

20

v0.9.0 - War rework pt 1

  • War relation has been renamed to "hostile"

  • Hostile territories can declare attacks on ennemy territories.

  • After the countdown is finished, the attacking team can bypass the chunk protection of the ennemy team

  • The first team to score enough point win the war

  • Several other small updates will arrive to increase the complexity of the mechanic

Bug fixes:

  • Fixed critical error when deleting town

  • Fixed Placeholder API not working since v0.7.0+

  • Fixed console print when searching for placeholder

  • Fixed error not checking if the server allows for non adjacent town claim

  • Fixed localisation when trying to leave a region when the town does not have one

Others:

  • Placeholder API keyword has been switched from T&N to tan because the character "&" is used by placeholderAPI

  • Instead of big updates, the development will now deliver small updates and consolidate already existing features.

21

v0.8.0 - Landmarks and region diplomacy

  • Region leader can now be anyone, not only a leader of a town

  • Region are now fully integrated into diplomacy

Landmarks

  • Landmarks are special chunks that produce resources with time for the town that hold them.

  • Landmarks can be generated by admin from the admin gui

Bug fixes:

  • Fixed new player data storage not properly archived

  • Fixed a bug where player without town could try to create a region, ending in an error

  • Dynmap: Fix new towns not showing up until restart

  • Town budget estimation now takes into account region tax

  • Fixed missing condition when deleting a region. Now only authorized people can delete it

22

v0.7.3 - More permissions

New:

  • Added "Town administrator" permission. This permission enables players to change town name, town icon, chunk color, town tag, and town spawn.

  • Added customisable max size for property

  • Creating a sign for a new property will now create a sign even if a block is there

  • Adding pagination for regions and admin GUI

  • Other player can be invited in a property

Bug fixes:

  • Fix player name showing up instead of target player when deleting a property

  • Fix player's nation showing up when another player disban his town

  • Fix admins town crashing the dynmap plugin

  • Message sent when selecting a bloc outside town claimed chunk to create a property is now properly localized

  • Fix diplomacy tab not showing up when one ghost town exist

Others:

  • Plugin has switch tag from [T&N] to [TaN]

  • Better player class storage. Old data will be saved

  • Centralization of every iteration/pagination menus

23

v0.7.2 - /tanadmin commands

  • Adding the ability to enable or disable the version check.

  • Max upgraded upgrades will no longer show next level cost and rewards

  • Admins can create empty towns from /tanadmin gui

  • Player that were not online during the start of an assault will now be able to take part in the assault

Bug fixes:

  • Fixed a bug that caused a failure in strings in v0.7.1 .

  • Fixed a bug since 0.7.0 that remove the ability for player in assault to lift chunk protection

  • Leaving a town while in an assault will now properly remove the player from the assault authorization

  • Fixed a bug where selling a property did would send a wrong message to the ex-owner.

  • Fixed listener not removing player after interacting with the name or description of a property.

  • Fixed a bug in the dynmap plugin causing the map to not update correctly

Others:

  • Creating Javadoc and rewriting all utilities classes for better space and time complexity

  • Better handling of the version check via GitHub.

  • Archived file will now be stored by name YYYY-MM-DD instead of DD-MM-YYYY for better visibility

  • Old chunk transition is no longer available (v0.5.4 -> v0.6.0+)

  • Reworked the teleportation related code for future content on multiple teleportation location

24

v0.7.1 - /map command

  • Adding rare fish drop

  • Entering claimed chunk will now display the text on the action bar

  • Player can no longer buy property in enemy towns (embargo or war)

  • Added API for dynmap 0.2.0

  • Massive dynmap update

  • Creating a region now register the date of creation

Bug fixes:

  • Unclaiming an admin chunk will no longer display the number of claimed chunk of the region before the claiming

  • /tanadmin unclaim will now unclaim region chunks

  • Removing the drop of a single rare item is now possible by removing all line of code of a section

Others:

  • The date of creation of town will switch to a new system and will be reset

  • Loading a wrong lang file will now automatically load the english file

25

v0.7.0 - Private properties

New:

  • Player can now sub claim property in their town

  • A player have exclusive access on their property

  • A player can rent or sell a property to another player from the same or another town

  • Added "Can create property" rank permission

  • Added MAX_PROPERTY option to the upgrade panel

  • Added notary upgrade to the basic towns-upgrades.yml

  • Admin can now remove and add players to town from the admin gui

  • Towns can now create a 3 letter tag

  • Administrator can now add town tag before player's name

  • Plugin sounds can now be customised in config.yml

  • Added localisation for the "cancel" word

Bug fixes:

  • Old town that got upgraded to v0.6.4+ will get assigned a random rank as default to avoid bug

  • Fixed a bug where a player leaving a town will keep his town rank

  • Fixed a bug where a town did not have default rank ID

  • Fixed a bug where the default rank could be deleted

  • Fixed a bug where claiming a region chunk would claim a town chunk

  • Administration upgrade is no longer replaced by barracks

  • Iron bars in the level gui where not localised before. "LEVEL_LOCKED" string has now been added to the plugin.

  • Creating a town will now correctly remove the player to every town application

Others:

  • Missing lang file will now display "Message not found for <LANG_ENTRY> in this language file.". Easier for debug

  • writing /tan will now display a list of every commands and a small description

  • Removed the /tandebug townstat command. The command was pretty useless since data is stored in files.

  • Removed the /tandebug dropchance command. This command was used when adding rare items.

  • Removed the /tandebug update command. Applying updates between version is automatic since v0.6.0

  • Removed the /tandebug chunkpay and /tandebug salarypay commands. Every taxes are collected with /tandebug skipday

  • Revisited color code for region and (later) kingdoms names

26

v0.6.4

New:

  • Norwegian translation by koffein

  • Added option to choose the hour and minute of the day where taxes are collected

  • Added option to remove daily tax confirmation in console log

  • Added 50+ new entities in the creature gui (you might need to modify config.yml)

  • Added pagination for Town GUI

  • Better town UI (working to create a proper identity for the plugin)

  • 2 Towns can no longer have the same name

  • Town leader can now kick player from every rank

Bug fixes:

  • Config town chunk cost is now working

  • Fixed a dupe glitch that was already fixed before v0.6.2

  • Inviting a player into a town will now correctly assign him the rank ID

  • Fixed debug message being send in the console when deleting a town

  • Fixed new rank renaming code

  • Return button in the browse region GUI will no longer show an incorrect menu of the player have a region

27

v0.6.3

New:

  • Adding /tan autoclaim <town/region/stop> for auto claiming chunks when running around

  • Pl translation for base town upgrade thanks @szkogis

Bug fixes:

  • Old chunk transition will now only happen once

  • Opening the region gui will no longer delete all chunks (worst bug of my life)

  • Player without town breaking a block in a claimed town will no longer trigger an error

  • Player not online won't receive a message telling that the assault is over

  • Own player town will no longer be displayed in the diplomacy tab Regional capital will no longer be displayed when trying to change capital

  • Option to allow non adjacent claim for town is now working properly

28

v0.6.2

New:

  • Added a /tan sell command for people who does not want to interact with villager. Command can be disabled from the config.yml file

  • Added a optional history file to manage action on the plugin (admin giving money, town and region creation...)

  • Members of a town cannot send money on another town on embargo

  • Polish translation (thanks to @szkogis)

Bug fixes:

  • Region chunk now work as intended. Every region member can interact on regional claims

  • Town that modified icon no longer shows item name instead of town name

  • Fixed wrong name displayed when notifying a new player join a town

Others: -Added option to not use history file

29

v0.6.1

New:

  • When entering a custom value in the chat (donation, town/region name & description), you can cancel the listener while typing "cancel"

  • Town spawn are more configurable: custom waiting time before teleportation and disable teleportation due to movement and / or damage

  • Added PlaceholderAPI integration (see Placeholdersfor more info)

  • Added the ability for admins to bypass every chunk protection with /tanadmin sudo (will not be stored between restarts !)

Bug fixes:

  • Leaving a town while an assault is declared on another town will no longer keep those player tagged in war

  • Fixed a bug where length constraints where not taken into account when creating or modifying a town/region/rank/description

30

v0.6.0 - Better Chunk storage

New and better chunk storage system. Old system should automatically update from 0.5.4 -> 0.6.0

31

v0.5.3

v0.2.0- old Balance system can no longer be changed to new 0.5.0 system. You now need to load a version beyond v0.5.0 and v0.5.3 in order to swap system without losing all of town's current balance

32

v0.5.0-

Support for version before 02/2024 is no longer available

Last updated