Upgrades
Upgrades.yml
EXAMPLE_UPGRADE:
col: 0 #<- Column position
row: 0 #<- Row position
itemCode: 'BELL' #<- Icon of the upgrade. (https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html)
maxLevel: 3 #<- The maximum level of the upgrade.
cost: [ '1000', '2000' ] #<- A list of prices of each level of the upgrade. If the max level is higher than the size of the list, last price will be used several times
prerequisites: #<- List of prerequisites (other upgrade and town level only)
TOWN_LEVEL: 3 #<- Defines the required town level
OTHER_UPGRADE : 1 #<- Define a certain level from a certain upgrade
benefits: #<- List of all rewards for each level of the upgrade
PLAYER_CAP: +3 #<- +3 players per level
CHUNK_CAP: +100 #<- +100 chunks per levelBiome claiming

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