War and attacks

In a territorial conflict, attacks are carried out with specific war goals. If the attacker wins, they achieve the objectives defined by these.

Before launching an attack, territories need to have the hostile relation. They can then configure the war goal, specify the attack location, and confirm

Admin Approval for Wars

Administrators can require all wars to be approved before they start by setting:

AdminApproval: true

in the config file. With this enabled, admins must approve each attack via the admin GUI, adding extra oversight and control over warfare activities.

War goals

There are four available wargoal :

  • Conquer : The attacking territory will be able to outclaim x chunk from the defending territory

  • Capture landmark : The attacking territory will capture a landmark held by the defending territory

  • Subjugate : The attacking territory will force the defending territory to join the attacker's territory

  • Liberate : The attacking territory will force the defending territory to release a vassal.

Choosing a side

Once an attack is declared, territories can choose a side from the "attacks" menu. Territories may change sides or withdraw until the attack's start date.

Attack mechanic

During an attack, all players associated with the involved territories are assigned to a side. The first side to accumulate enough points wins the war.

Each time a player is killed, the progress bar shifts in favor of the opposing side.

Capturing and holding the defending territory's Stronghold grants its owner a passive income of points.

If the attacking side reaches the required points before the attack ends, the selected war goal is enforced. However, if time runs out or the defending side earns enough points first, the attack fails.

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