# Landmarks

A **landmark** is a special type of chunk that holds strategic value for towns. These areas are protected, generate unique resources, and can only be claimed under specific conditions.

### Protected Chunk

* Landmarks are **non-interactive areas**:\
  Players **cannot break or place blocks** inside a landmark chunk.\
  This restriction ensures the **preservation and integrity** of the landmark.

### Resource Generation

* Once **claimed by a town**, a landmark will **automatically generate a specific resource** every day.
* Each landmark has an **internal storage inventory**, allowing resources to accumulate **without needing daily manual collection**.
* The type of resource produced is **specific to the landmark** and may vary depending on its type or location.

### Town Control

* A town can only claim a **limited number of landmarks**.
  * This limit can be **increased through the town’s upgrade panel**.
* A landmark must be **explicitly claimed** by the town before it begins resource production.

### Claiming Requirements

Depending on server configuration, claiming a landmark may involve:

* **A monetary cost** (towns must pay to claim).
* A requirement that the **landmark be surrounded** by claimed town chunks.
* Meeting **upgrade or rank conditions** before being allowed to capture additional landmarks.

Once claimed, the landmark becomes part of the town's territory and begins producing its resource daily.

### Strategic Role

* Landmarks serve as **valuable strategic points** for towns:
  * Control over rare or powerful resources.
  * A reason for expansion, defense, and conflict between towns.
* It is possible to **capture** landmarks through [war goals](../users/wars-and-attacks#war-goals).

Carefully managing your town’s landmark capacity and securing key areas can offer a **significant advantage** in resource production and long-term growth.

